How might I add an offset to the mobile player’s camera?
if mobile then
local GameSettings = UserSettings().GameSettings
local IsLocked = false
local Humanoid : Humanoid = nil
GameSettings.RotationType = IsLocked and Enum.RotationType.CameraRelative or Enum.RotationType.MovementRelative
if Humanoid then Humanoid.CameraOffset = Vector3.new(IsLocked and 1.75 or 0,0,0) end
else
Vector3.new(IsLocked and 1.75 or 0,0,0)
If IsLocked is true then it will equal be the same as Vector3.new(1.75)
Instead you should do IsLocked and Vector3.new(1.75, 0, 0) or Vector3.zero