So I have a normal Camera script and I have a cutscene thats plays that also uses the camera.
The normal camera script uses BindToRenderStep with a priority of last.
The normal camera script is also on Scriptable, since the normal camera script is a custom camera
The “cutscene” camera script also has a BindToRenderStep with a priority of Camera
however the normal Camera script still interferes with the other script (cutscene script) even though the priority is higher on the other script (cutscene script)