Camera scripts interfering with eachother

So I have a normal Camera script and I have a cutscene thats plays that also uses the camera.

The normal camera script uses BindToRenderStep with a priority of last.

The normal camera script is also on Scriptable, since the normal camera script is a custom camera

The “cutscene” camera script also has a BindToRenderStep with a priority of Camera

however the normal Camera script still interferes with the other script (cutscene script) even though the priority is higher on the other script (cutscene script)

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Is it possible that you can just not make the normal camera script run when the other script is running? You could make use of variables or boolean values and if statements.

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I could but im pretty sure there is a better way other than to run an if statement everyframe to check if another camera script is being used, and using a value would also mean I would have to change the value serverside, which would have unnecessary remote events