You could probably use this on a bunch of game, Turn base game for the beginning of the encounter, fighting game when they do some spliting move, etc
honestly I kinda wish I know how to make a better lighting for Viewport frame. even with light and ambient set to white it still look noticable darker than actual render
To achive this effect I use ClipDescendants to slicing viewport frame in half which give that split effect, it is also possible to do it verically or in an angle but I don’t have time to make it yet
SkyCopy is for copying the skybox to use as a backdrop in case the transition happen outside, as you know viewport frame don’t really copy the skybox and it will look weird without it
please let me know your thought of how to improve on this or if you interested to replicate this please let me know
(there’s no sound yet me lazy)
