Camera stays in place after death

So I am making a 2d scrolling game using camera manipulations using this localscript in the StartingPlayerScripts.

local TweenService = game:GetService("TweenService")

local tweenInfo = TweenInfo.new(
	0.1,
	Enum.EasingStyle.Linear,
	Enum.EasingDirection.Out,
	0,
	false,
	0	
) 

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local camera = game.Workspace.Camera

local UserInputService = game:GetService("UserInputService")

local Character = player.CharacterAdded:Wait()
local HumanoidPart =Character:WaitForChild("HumanoidRootPart")
camera.CameraSubject = player.Character.HumanoidRootPart
camera.CameraType = Enum.CameraType.Scriptable
camera.FieldOfView = 50


game:GetService('RunService').Stepped:Connect(function()
	
		local worldPoint = Vector3.new(HumanoidPart.Position.X, HumanoidPart.Position.Y, HumanoidPart.Position.Z)
		local vector, onScreen = camera:WorldToScreenPoint(worldPoint)

		local screenPoint = Vector2.new(vector.X, vector.Y)


		local mousePos = UserInputService:GetMouseLocation()
		local distance = math.sqrt( math.pow((screenPoint.X - mousePos.X),2) + math.pow((screenPoint.Y - mousePos.Y),2))
		local atan2 = math.atan2(mousePos.Y - screenPoint.Y, mousePos.X - screenPoint.X)
		local angle = math.deg(atan2)
		local floorAngle = math.floor(angle)
		
		if distance > 160 and floorAngle > -112.5 and floorAngle < -67.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x,HumanoidPart.Position.Y+5,HumanoidPart.Position.z + 34))})
			tween:Play()
		elseif distance > 160 and floorAngle > -67.5 and floorAngle < -22.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x+5,HumanoidPart.Position.Y+5,HumanoidPart.Position.z + 34))})
			tween:Play()

		elseif distance > 160 and floorAngle < 22.5 and floorAngle > -22.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x+5,HumanoidPart.Position.Y,HumanoidPart.Position.z + 34))})
			tween:Play()

		elseif distance > 160 and floorAngle < 67.5 and floorAngle > 22.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x+5,HumanoidPart.Position.Y-5,HumanoidPart.Position.z + 34))})
			tween:Play()

		elseif distance > 160 and floorAngle > 112.5 and floorAngle < 67.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x,HumanoidPart.Position.Y-5,HumanoidPart.Position.z + 34))})
			tween:Play()

		elseif distance > 160 and floorAngle > 157.5 and floorAngle < 112.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x-5,HumanoidPart.Position.Y-5,HumanoidPart.Position.z + 34))})
			tween:Play()
		elseif distance > 160 and floorAngle > 112.5 or floorAngle < -157.5 then

			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x-5,HumanoidPart.Position.Y,HumanoidPart.Position.z + 34))})
			tween:Play()
	
		elseif distance > 160 and floorAngle > -157.5 and floorAngle < -112.5 then
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x-5,HumanoidPart.Position.Y+5,HumanoidPart.Position.z + 34))})
			tween:Play()

		else
			local tween = TweenService:Create(camera, tweenInfo,{CFrame = CFrame.new(Vector3.new(HumanoidPart.Position.x,HumanoidPart.Position.Y,HumanoidPart.Position.z + 34))})
			tween:Play()
		end
end)

However, after death, the camera stays in place and no longer follows the HumanoidRootPart anymore. Am I doing something wrong here?

You have to set Camera.CameraType back to custom. Just use a Player.CharacterAdded event and set it back to custom from scriptable