So, I’m trying to make a script that makes the camera follow a ball. Thing is, I can’t set the CameraSubject to be the ball for some reason, it defaults to Humanoid even though I change it in a LocalScript.
I added a print to make sure the plrBall argument was valid and it was. If I don’t set the CameraType, it defaults to ‘Attach’ and doesn’t follow the ball.
I think that all CameraTypes (except Scriptable) are following the humanoid.
I suggest using CFrame:Lerp() (And also set your camera to Enum.CameraType.Scriptable
I made a script like this,its called Autocam and it also follow a ball
maybe u should create a part,put the subject at the part and make the part follow the ball with CFrame stuff