I was wondering what the best route would go to make a camera system similar to this game:
Basics of how it seems to work:
Mouse is locked to your character
Mouse move rotates the camera around your character
The system should also lock the Y axis to a certain degree so it can’t rotate under/over your character.
How would I go about accomplishing something like this?
You can set the mouse behavior to LockCenter using UserInputService.MouseBehavior and make the cursor invisible using UserInputService.MouseIconEnabled