This has been bothering me for months now and i still havent figured it out.
I want to tilt my camera 15 degrees in the Z axis, but when I is use the CFrame.Angles method, it does tilt the camera but it gets left behind. I would appreciate all help and will update when I have finally solved the problem
For more details:
This is for a fly script I’m making, if I press A or D the camera tilts in the Z axis.
yeah; i got it i have an idea
you could probably set some anchor point example:
head < the anchor point here
now just rotate the camera while it’s staying in the anchor point
im really bad at pseudo code but i think that’s how i see it
As mentioned above you should be lerping every frame, your issue is that you’re telling the TweenService to lerp the camera to the current cframe * angles, but you’re moving so when the Tween is played you’re no longer on that exactly CFrame.