Does anyone know a solution to fixing this tween issue where it snaps when tweening the CFrame back to initial camera CFrame? It seems to be an issue with setting CameraType back to custom. Thanks in advance!
https://gyazo.com/da7c32d6cdafc4f8b9e3828441a8a1e5
local DefaultCF = Camera.CFrame
local Portal = GetPortal(tonumber(part.Name))
part:Destroy()
Camera.CameraType = Enum.CameraType.Scriptable
local TweenService = game:GetService('TweenService')
local Tween = TweenService:Create(Camera,TweenInfo.new(2),{CFrame = PortalData.CameraCF})
Tween:Play()
task.wait(2)
local Tween = TweenService:Create(Portal.Toucher,TweenInfo.new(1),{Transparency = .4})
Tween:Play()
task.wait(1)
local Tween = TweenService:Create(Camera,TweenInfo.new(1),{CFrame = DefaultCF})
Tween:Play()
task.wait(1)
Camera.CameraType = Enum.CameraType.Custom
spvp1234
(NVIDIAsThug)
March 22, 2025, 3:05pm
#2
Sadly I have had the same problem a while back…
You should try disabling any camera movement, I think UserInputService maybe used somehow
Instead of having race conditions with task.wait()
you can use Tween.Completed:Wait()
, it might be that its a little late starting.
1 Like
Yeah, I’ll be rewriting a bit of the logic on this – just temporarily set this as a base to test. Thanks for reminding me!
Bummer. Not sure if that would have any play in the issue as the CameraType is set to Scriptable?
Follow up – unfortunately, that didn’t appear to fix it. I appreciate the suggestion though! Not sure why setting CameraType back to custom would do this when everything else is kept the same.
create a Part with the CFrame of the portal and change the CameraSubject to it.
Have you tried anchoring the players HumanoidRootPart during the cutscene then unanchoring the HumanoidRootPart after the cutscene ends?
1 Like
Made a quick script. Here you go:
local function Cutscene()
Camera.CameraType = Enum.CameraType.Scriptable
local cf = Camera.CFrame
HumanoidRootPart.Anchored = true
Tween(2,{CFrame = CFrame.new(0,10,0)})
task.wait(4)
Tween(2,{CFrame = cf})
task.wait(2)
HumanoidRootPart.Anchored = false
Camera.CameraType = Enum.CameraType.Custom
end
Result:
2 Likes
Thank you!! That was what the issue was – I feel dumb not having thought of that. Much appreciated! Have a great day.
1 Like
Very nice, like in your code, the issue was not anchoring the HumanoidRootPart. I appreciate your contribution!
1 Like
Please dont feel dumb
If it makes you feel better I got stuck on the same issue for like 4 hours before.
Also, I appreciate @iicloudsforeveriii sharing some code and an example video. You were very helpful.
1 Like
Haha, all good. You’re quite kind!
Thankful that your 4 hours of suffering before saved me some time today. Much appreciated again.
1 Like
No worries. Happy scripting.
c0ded_sh4rk:
You were very helpful.
Thank you.
2 Likes
system
(system)
Closed
April 5, 2025, 4:27pm
#15
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