First I copied the CFrame of the camera.
Placed values correctly, and hit play.
local function TweenCameraFromMatrix(Region)
local CameraType = workspace.CurrentCamera.CameraType
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
for i , v in pairs(Region:GetChildren()) do
if v:IsA("Folder") then
v = Region:FindFirstChild("MatrixVectors" .. i)
local Properties = {
CFrame = CFrame.fromMatrix(
v.Position.Value,
v.UpVector.Value,
v.RightVector.Value
)}
local tween = game.TweenService:Create(workspace.CurrentCamera , TweenInfo.new(((workspace.CurrentCamera.CFrame.Position - v.Position.Value).Magnitude / 7) , Enum.EasingStyle.Linear) , Properties )
tween:Play()
tween.Completed:Wait()
wait(2.5)
end
end
end
The result Points at a different direction.
Also just to be sure, the order in which camera.CFrame is printed out is Position , UpVector, RightVector and then LookVector