Can somebody tell me a good method for tweening a players camera to look at something IN FIRST PERSON?
example: I put a player into first person and then tween their camera to look directly at a specific part, without the camera flying out of their characters field of view.
rotating the player will only rotate the character, not the camera. I’ve learned this a while ago on rollercoaster games, just because the player is rotating doesn’t mean the camera will follow that rotation.