Camera Tweening Relative To A HumanoidRootPart

Hello. I’m trying to figure out how to set (or tween) the cframe of the camera relative to the position of the humanoid. If you don’t know what I mean, I basically mean a ratio. For example, if the character was in a certain position, the camera would be in the position relative to its origin. If there is any way to do this without welding, please tell me. Thanks.

(Camera positioned relative to the humanoid)


This can be done through changing the Humanoid.CameraOffset, and changing the workspace.CurrentCamera.FieldOfView.
You have to use tweenservice to get the smooth movement, but you don’t need to set the CFrame of the camera.