Hey, I was wondering how to do something because I honestly don’t know how to do it. I’ve tried ray casting, but I don’t know if I implemented it correctly. What I want to achieve is simple, I think. If the Camera Object following the player is behind a Part its gives me that Part or it detects it. I will draw a diagram to help visualize the scenario I am thinking of:
I want to get the part OR multiple parts that intersect the camera’s view of the player.