Camera will occasionally phase through objects when too zoomed in

Hi!

I’ve been working on a game recently that has a lot of enclosed spaces. The only issue with this is the camera. Let’s say you’re in a small tunnel. If the camera zooms in too close to your character, it basically just goes right through the block behind the camera. This can be quite annoying, and ruins the feel of the game.

I’m not sure if this is something to do with the PopperCam, which I looked through. I didn’t find anything related to zooming. I might not have looked well enough though. I also haven’t found anything that answers this question on the forums.

Any help appreciated!

Consider putting walls that are more than one block. The camera will only phase through the inner wall while outer wall will hide all the outside stuff. If you want to make the outer walls pitch black, then use Really Black color and Neon material.

Maybe set DevCameraOcclusionMode (Player property) to Invisicam?