Staff forgot to pass over the dt argument to this function within the module.
Took me a minute to troubleshoot.
Line 220 under CameraModule.OrbitalCamera.
--snippet from the module
function OrbitalCamera:Update(dt: number): (CFrame, CFrame)
local now = tick()
local timeDelta = (now - self.lastUpdate)
local userPanningTheCamera = CameraInput.getRotation(dt) ~= Vector2.new()
-- ^
-- what you forgot to add
Thanks for reading!
Expected behavior
The orbital camera setting to work as normal without printing errors to output each step.
RIP orbital camera.
It’s been a month since the last time we were together, but it feels like yesterday. I can still see you playfully going around me. You’ll be missed.
They added the flag “FFlagUserFixOrbitalCam” which when set to true fixes this issue. Not sure why they used a flag for a basic two letter fix but ok.
Currently rolled out in the PlayerModule so if you enable the flag OrbitalCamera magically works again.