CameraModule.OrbitalCamera error

Reproduction steps:
enable orbital camera

Staff forgot to pass over the dt argument to this function within the module.
Took me a minute to troubleshoot.

Line 220 under CameraModule.OrbitalCamera.

--snippet from the module
function OrbitalCamera:Update(dt: number): (CFrame, CFrame)
	local now = tick()
	local timeDelta = (now - self.lastUpdate)
	local userPanningTheCamera = CameraInput.getRotation(dt) ~= Vector2.new()
--                                                       ^
--                                          what you forgot to add

Thanks for reading!

Expected behavior

The orbital camera setting to work as normal without printing errors to output each step.

original source:

8 Likes

I can confirm this is occuring. The orbital camera mode doesn’t work anymore

1 Like

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

1 Like

Still happening 16d later, pls fix, trying to use in a project and still can’t without editing CameraModule

2 Likes

RIP orbital camera.
It’s been a month since the last time we were together, but it feels like yesterday. I can still see you playfully going around me. You’ll be missed. :face_holding_back_tears:

They added the flag “FFlagUserFixOrbitalCam” which when set to true fixes this issue. Not sure why they used a flag for a basic two letter fix but ok.

Currently rolled out in the PlayerModule so if you enable the flag OrbitalCamera magically works again.

Salutations!
This should be resolved by now. If re-encountered, please open a new topic.
Have a nice day!