CameraSubject requires Studio restart to be set to nil

When setting CameraSubject to nil in Studio it doesn’t change until I restart the program. Setting it through the command bar still results in it being set to the previous selection.

In the screenshot below, I’ve shown that the CameraSubject is the Baseplate, set it to nil and then printed it, resulting in it still being the Baseplate.

It also can’t be cleared through the clear value button in the properties tab.

This happens 100% of the time in any place on version 0.417.0.376966.


Can confirm.

Doesn’t really affect the game, but would still be nice to have a fix.

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