1illum1na
(illumina)
February 2, 2024, 9:53pm
#1
I’m making a transformation script, and it works fine except for the camera part.
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = cam.CFrame
until camera.CameraType == Enum.CameraType.Custom
end
print("keycode")
wait(3)
cam:FindFirstChild("WeldConstraint").Part1 = nil
cam.Anchored = true
cam.CFrame = head.CFrame * CFrame.new(0,120,0) * CFrame.Angles(-95, 0, 0)
wait(4)
print("CUSTOM")
camera.CameraType = Enum.CameraType.Custom
print("HOORAY")
cam:Destroy()
print("loaded")
end)
end)
It says that Camera is being set back to custom, but when I play my camera just stays where i set it to and my character moves around without the camera.
1 Like
manounou0
(TheRobloxian)
February 2, 2024, 9:59pm
#2
can you send the whole script pls
1illum1na
(illumina)
February 2, 2024, 10:01pm
#3
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function(character)
character.Archivable = true
local UIS = game:GetService("UserInputService")
local event = game.ReplicatedStorage:FindFirstChild("TitanShifting"):FindFirstChild("Titanshift")
local camera = game.Workspace.CurrentCamera
local head = character:WaitForChild("Head")
UIS.InputBegan:Connect(function(input)
if input and input.KeyCode == Enum.KeyCode.P then
event:FireServer(player)
print("camera")
character:FindFirstChild("Humanoid").WalkSpeed = 0
character:FindFirstChild("Humanoid").JumpPower = 0
character:FindFirstChild("Humanoid").AutoRotate = false
repeat wait()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = head.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0, 185.35, 0)
until camera.CameraType == Enum.CameraType.Custom
end
print("keycode")
wait(2)
print("CUSTOM")
camera.CameraType = Enum.CameraType.Custom
print("HOORAY")
print("loaded")
end)
end)```
manounou0
(TheRobloxian)
February 2, 2024, 10:26pm
#4
im prety new to script but i tryna help ppl if i can and if the problem is the repeat then do
until camera.CameraType == Enum.CameraType.Scriptable
because i can’t really see how can the camera become custom if you want it to be scriptable
hejhrewjk
(hejhrewjk)
February 2, 2024, 11:32pm
#5
make a pcall maybe it gonna work
Lametta
(Lametta)
February 3, 2024, 12:06am
#6
It’s because your condition to end the repeat loop is the camera being set to normal when that never occurs.
Instead of using repeat if you want it to be a temporary loop you should use this instead
for i = 1,100 do -- change 100 to how long
game:GetService("RunService").RenderStepped:Wait()
--And the rest of your camera code within the repeat
end
pack the repeat loop into a thread so it doesn’t yield the code you need
task.spawn(function() -- or task.defer(), up to you
repeat wait()
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = head.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(0, 185.35, 0)
until camera.CameraType == Enum.CameraType.Custom
end)