Camera.ViewportSize returns 1,1 on start of running in Studio

The ViewportSize property of the Camera returns 1,1 instead of the actual viewport size on the first few frames of running in Studio. This only happens in Studio and not in Live games.

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Thanks for letting us know! Just sent this one over to the team. We’ll update you as soon as we can.

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Any update on this? Still a huge issue, breaking a ton of things in my game