In about the beginning of October, I made a post regarding about my horror game that I am currently planning on releasing in either mid-end 2023 or early 2024 ( according to my current pace ).
But recently, I have been starting to kind of question if making it single-player based is profitable, as I am not currently planning on making it multiplayer ( ahem don’t have the skills ahem ).
And I just had this big question of “Is there any way for my game to profit?..”
What do you think about it.
Any game can profit as long as its monetised well, it has good gameplay/engagement and well…you can convert people to them whales. A single player game may require some more thinking in terms of monetisation however as long as your game is engaging it should be fine in my opinion.
Yes, possibly just not the same way as multiplayer games do. Single Player games should be entertaining and worth playing (through) and should be worth a price, you know?
Really depends on if you’re game is actually entertaining enough. In multiplayer games you can just go mess around with another player if you’re bored and you can chat with them whilst playing the game. In single player game that’s not possible and you might have people get bored quicker.
But yes, you can get “profit” from single player games, take the “raise a …” games for example.
I do think that Roblox doesn’t really favor single player games though, because they take up too many servers.
It really depends on the game. Premium payouts will help a lot and will probably be the most income versus game passes because it scales with playtime and most horror based games take time to complete. For decent profit I would estimate that you need at least 20-30 minutes of average playtime.
I’m working on a single player game with my team, what always come first before anything is what makes the game interesting, nobody would play a singleplayer game unless it has a purpose to be singleplayer.
There should be:
An aim to the game
A reason to continue playing
Good sensory effects
Lore (human nature to play a game for the story line alongside the gameplay)
Some sort of compensation for absence of other players
Monetisation
If the player is engaged then Premium Payouts will pair well with monetisation.
One example of this is the Raise A Floppa series. The original game and its sequel both have amassed multiple visits despite being singleplayer/having 1 player servers.
It really all comes down to how engaging you make the game.
singleplayer games are most likely to be way less popular than multiplayer games i think,
i dont know a single singleplayer game that would be on a “most popular games list” even though primarily singleplayer games i think can be higher quality
they can profit and be pretty successful yeah, it’s probably a bit harder though.
I rally think it’s heavily dictated by the type of game, RPG would not profit from single player, as most of them rely on multiplayer, if it’s a survival single player can be really useful, giving a sense of loliness, but it all depends all on the type of game and how they are made