I’m creating the map of a rp-themed game and I’m starting from designing the road system and while I was building I asked myself if 1 stud can equal one meter inside the game in order to have a reference point to build in the right proportions.
Roblox actually has an article about units used in engine.
According to this roblox states that 1 stud equals 28 cm.
I mean if I can establish within the game that 1 stud is equal to one meter so for example if I make a 120 stud high building it is as if it were 120m high
1 meter = 100 cm
Which means 1 meter is 3.571 studs.
(100 / 28 = 3.571)
So if you make a building with a height of 120 studs, that would be 33.604 meters.
You’re completely free to use any scale you’d like, the only time your choice of scale becomes actually important is only if physics has any importance within any mechanics the experience might have.
The article @KRZYMEN linked goes into a bit of detail on how you should treat physics when using a custom scale.
Otherwise though, as long as the 1 stud = 1 meter is consistently used in the build it’s totally fine.
Right. The only place that I know of where the scale of meters to studs really counts is game.Workspace.Gravity
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