Can a game have Robux as an in-game currency?

there’s a label for games like that… pay to win


let’s say for example, a grenade (random item off the top of my head) costs 500 F$.

Grenade:

  • 500 F$
  • 5 R$

say you can hold 20 grenades. that’s 10,000 F$ and 100 R$
that right there, is a p2w advantage.

sure, non-paying players can still buy grenades, but at a lower rate. They have to grind for it, that takes time & resources.

there are a lot of people out there that would pay 100 R$ for 20 grenades instead of grinding for 10,000 F$ and at that point, the p2w players have more grenades than the non p2w making any battle unfair.
(because the p2w players can spam 20 grenades or more if they keep on spending, while the non p2w players might only have 10)


not the best example, but you get the idea…


for any game involving combat, making it p2w will just make the majority of players leave, never play again, and find a different game.

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