Can a player's parts be part of multiple collision groups

Can a player’s parts be part of multiple collision groups?
I was wondering this because I’m having some problems with my script. It might have to be rewritten.

  • Yes
  • No

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Parts can only have one active collision group. You can see a parts current collision group via the CollisionGroupId property (0 is no collision group).

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Each part has one collision group, so it is possible (and undesirable) that individual limbs can be part of different collision groups.