Can a player’s parts be part of multiple collision groups?
I was wondering this because I’m having some problems with my script. It might have to be rewritten.
- Yes
- No
0 voters
Can a player’s parts be part of multiple collision groups?
I was wondering this because I’m having some problems with my script. It might have to be rewritten.
0 voters
Parts can only have one active collision group. You can see a parts current collision group via the CollisionGroupId property (0 is no collision group).
Each part has one collision group, so it is possible (and undesirable) that individual limbs can be part of different collision groups.