Can a weld be changed mid animation

I want to be able to change an object to stick to an object for a moment in an animation. How can I do this?


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If these are actual Animation-class animations, then it wouldn’t be necessary: the motion is baked into the animation and the part never actually changes “who” it is attached to–it just looks like it does. If these are created using a custom implementation, then, well, they wouldn’t be using Animations at all in all likelihood.

Changing welds is not necessary, Motor6D is a joint and it already behaves similarly to a Weld.

Fal animated that in blender, He used child of constraints. Sadly i dont know how to repeat this on moon, roblox animator, Etc.