is it possible to make one npc do an animation and then stop doing the it to do another animation? If it is, how do I do it?
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You can have a folder of aniamtions and then go through that folder and load the animations onto the npc and then when the animation ends make the next in queue play and then when it reaches the end go back to the start
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When i do that the animations start stacking. Is there a way to clear it before the next animation plays?
Update: I found the solution elsewhere!
for _, playingTracks in pairs(humanoid:GetPlayingAnimationTracks()) do
playingTracks:Stop()
end