Can an unpopular genre game grow on Roblox?

Recently, I created a game, but I don’t have much robux to advertise it. The game is similar to “Suzerain”, set in a virtual universe inspired by real life World War 2, but with fictional countries. Players take on the role of the leader of a country called Sicorin, making crucial decisions to guide their nation and its people.

Since political and narrative driven games aren’t very common on Roblox, I’m wondering, can a game like this still grow? What are some ways to attract players without relying on paid advertisements?

I’d really appreciate any feedback or advice on how to improve my game’s visibility and appeal.

The game: Sicorin (Beta) - Roblox (Give some review or idea if you like my game)

4 Likes

The game seems interesting but I have no idea what to do and all the notes are very confusing e.g.


What does any of this mean? Maybe some of the text got cut off?

1 Like

oh you playing on mobile? i didn’t optimize on mobile sorry.

No I’m on computer with a big screen

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oh no it’s very big problem, i will fix it soon. Thanks anyways

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I seen 1 game that was a politics simulator, all you did was pick a open job slot in the government (like secretary of state or senator of abc) and make choices based on the statistics of government or roleplay with other players. It usually has 200 players so i believe that everything has a niche audience if the game has the right approach and adds elements to keep someone engaged in a healthy and productive manner. It looks like your game has potential to grow.
Things that could be improved: It looks like the game assumes new players already know everything, maybe have a tutorial or a information booklet to read for people curious, a guide to point out important things to know, add a next button since the beginning skimmed over fast , It would be nice to have player interaction but idk if there is any but thats not your fault or anything. Other than that, I think it needs some kind of main panel to see what you should pick.

1 Like

A game with this concept could work, but this game doesn’t execute it well.

The first issue is that there’s effectively zero introduction to anything. I played through to the bad ending and I don’t really know why we’re at war or even which borders are my nation. For the sake of a narrative, there should be an intro briefly explaining which nation is what and how they came to be there.

Second, there doesn’t feel like there’s much consequence to any of your choices. I built an airport at the start, what does that do over the other options? Never found out, and there’s little to infer what it could do with very few mechanics at play.

Lastly, the game just… isn’t written well. Games like these typically are far more descriptive in how their events are shown. For example, instead of saying something like

There is an [xyz] what do you do?

it’d be

As you sit behind your desk, busy with paperwork, your assistant comes through the door. “Excuse me sir”, he says while placing a paper on your desk, “but this truly is urgent.”

You take a look at the file you’ve been introduced with, an issue regarding [xyz]. Strange, usually this could have been handled without the input of you, the president. You ask your assistant why it’s on your desk, instead of an intern’s.

“It would have been, sir, if it wasn’t for [also xyz].”

You get the idea. It’s also important to make sure you can get a general idea of what’s going on in the event just by vaguely skimming it and viewing the options, which is a whole other writing challenge in and of itself.

2 Likes

The first issue you mentioned is right, it definitely needs better introductions for each country, as it’s confusing for new players. Secondly, the airport does have consequences, but it only gives you funds and seems to be bugged. I’ll take your feedback to improve the game. I really appreciate your review

1 Like