A game with this concept could work, but this game doesn’t execute it well.
The first issue is that there’s effectively zero introduction to anything. I played through to the bad ending and I don’t really know why we’re at war or even which borders are my nation. For the sake of a narrative, there should be an intro briefly explaining which nation is what and how they came to be there.
Second, there doesn’t feel like there’s much consequence to any of your choices. I built an airport at the start, what does that do over the other options? Never found out, and there’s little to infer what it could do with very few mechanics at play.
Lastly, the game just… isn’t written well. Games like these typically are far more descriptive in how their events are shown. For example, instead of saying something like
There is an [xyz] what do you do?
it’d be
As you sit behind your desk, busy with paperwork, your assistant comes through the door. “Excuse me sir”, he says while placing a paper on your desk, “but this truly is urgent.”
You take a look at the file you’ve been introduced with, an issue regarding [xyz]. Strange, usually this could have been handled without the input of you, the president. You ask your assistant why it’s on your desk, instead of an intern’s.
“It would have been, sir, if it wasn’t for [also xyz].”
You get the idea. It’s also important to make sure you can get a general idea of what’s going on in the event just by vaguely skimming it and viewing the options, which is a whole other writing challenge in and of itself.