Can anyone please help me on how to fix this vehicle issue

Currently, i want to create a script whereas the player uses the :addaccesory() to make it seem like they are on a sleigh, Im having trouble getting the script to work, i want there to be a sled that appears on the player when a button is pressed (in this case the button is called “call bike”) and it doesnt seem to work.
I want it to depend on a string value in the player and there would be a list of sled accesories in a replicated storage folder, if the string value’s value matches the replicated storage folder accessory name it’d be picked, but i dont seem to know how to really do this.
this is the server side for the script

this is the client side for the script

Screenshot 2024-07-05 202259
this is the list of accesories that the player can pick ( i already have a script for the player being able to pick them and their name goes into the string value)
Screenshot 2024-07-05 202536
This is the string value inside the player (for this example i picked eskino sled)
Screenshot 2024-07-05 202552
This is the picture of what happens when i use the script above, and the second picure is what i want to happen whereas the accesory/sled appears on the player
Screenshot 2024-07-05 202322
Screenshot 2024-07-05 203020
could anyone help on how i can make the accessory appear depending on the string value in the player?
i know this is alot of information and i mightve not explained things clearly so please correct me if im i dont provide enough

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