Can anyone tell me why my npc walks diagonally

every part is facing the same direction in its body
the animations are set the right direction
whats wrong
heres a video link

Try setting the AutoRotate property of the Humanoid to true. There’s a chance that the rotation of the NPC is locked, so that should enable it.

Thanks, ill give that a try right away

It does appear autorotate is on so thats not the issue here

Did you import this skeleton character, or did you make in Roblox? If you imported it, was it bigger or taller than it’s current size in the video?

i searched skeleton in the toolbox and i sized it down a lil

Try setting the CollisionFidelity property of the skeleton mesh parts to Default instead of Box.

i dont think it helped
what i did was make every basepart in the skeleton to Default

sorry if you cant see well but he is in fact still walking diagonally

It might be your movement script, because I found the same skeleton in the toolbox, grabbed a random chase script, and it worked normally.

hm i did just grab a movement script and edit it
do you wanna take a look at it?

Sure, I would love to see the movement script!

--//Services

local Players = game:GetService("Players")

--//Variables
local NPC = script.Parent -- ?
local mainTarget = script.Parent.Target
local isSame = nil
local points = game.Workspace.Points
--//Functions
local b = Instance.new("BodyGyro")
b.Parent = script.Parent.HumanoidRootPart

local function FindNearestPlayer()
	local Closest = math.huge
	local ClosestPlayer = nil
	for i,v in pairs(Players:GetPlayers()) do
		if v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Character ~= script.Parent.Owner.Value and v.Character.HumanoidRootPart:FindFirstChild("FightMode") then -- make sure they're existant
			local Distance = v:DistanceFromCharacter(NPC.HumanoidRootPart.Position)
			if Distance < Closest then
				Closest = Distance 
				ClosestPlayer = v.Character
			end
			if i == #Players:GetPlayers() then
				return ClosestPlayer
			end
		end
	end
end

while wait(0.1) do
	local ClosestPlayer = FindNearestPlayer()
	if ClosestPlayer then
		b.CFrame = ClosestPlayer.PrimaryPart.CFrame
		script.Parent.Humanoid:MoveTo(ClosestPlayer.PrimaryPart.Position)
	elseif mainTarget.Value then
		script.Parent.Humanoid.WalkSpeed = 50
		if mainTarget.Value ~= isSame then
			isSame = mainTarget.Value
			if script.Parent:FindFirstChild("grr") then
				script.Parent.grr:Destroy()
			end
			local grr = Instance.new("Sound", script.Parent)
			grr.Name = "grr"
			grr.SoundId = "rbxassetid://2111153598"
			grr:Play()
		end

		for i, v in pairs(script.Parent:GetChildren()) do
			if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Hitbox" then
				v.Color = Color3.new(1, 0, 0)
				v.Material = Enum.Material.Neon
			end
		end

		if mainTarget.Value:FindFirstChild("Humanoid") then
			b.CFrame = mainTarget.Value.PrimaryPart.CFrame
			script.Parent.Humanoid:MoveTo(mainTarget.Value.PrimaryPart.Position)
		elseif not mainTarget.Value:FindFirstChild("Humanoid") then
			b.CFrame = mainTarget.Value.CFrame
			script.Parent.Humanoid:MoveTo(mainTarget.Value.Position)
		else
			warn("lol u broke skele boiiiiiiiiiii")
		end
	end
end
--while true do
--	script.Parent.Humanoid:MoveTo(points.one.Position)
--	wait(4)
--	script.Parent.Humanoid:MoveTo(points.two.Position)
--	wait(4)
--	script.Parent.Humanoid:MoveTo(points.three.Position)
--	wait(4)
--	script.Parent.Humanoid:MoveTo(points.four.Position)
--	wait(4)
--end

i used the points for testing but never removed the variable

Did the mainTarget variable come with the script, or did you add all that?

i added it, i can send you the skeleton model if it helps

Sure, that would be extremely helpful!

here ya go that should be it

Are you sure the HumanoidRootPart is correctly rotated? Because in the videos provided, I can see that the NPC can rotate, but it isn’t facing the player.

Try changing the rotation of the HumanoidRootPart and test it. Try changing it by 90 degrees and see if that makes a difference.

i checked every part and they all face the same way :smiley: