Can BoolValues be updated only on the Client?

Hey there. Quick question I’ve been wondering.

Can BoolValues be updated only for the player? Let’s say I have this shop, and each shop item has a boolvalue. This boolvalue decides whether to show the item or not based on if it’s true or false. Now let’s say another client script triggers the bool value to update., and a player triggers it. Is it possible to only show that update to the player who activated it, with out it showing to the whole server?

Hopefully I explained this well enough. If you have any questions, don’t hesitate to reply.

Thanks!

They can be updated on both client and server.
If you update them via a local script it will only update for that player, yw :3

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