I’ve heard that the client can destroy anything in their character and it will replicate to the server, and have seen various posts about it.
However, when I ran a studio test
While deleting parts on the client replicated to the server,
Deleting values did not
I want to know if there was an update that prevents the client from deleting non part objects or if this behavior only appears in studio and shouldn’t be expected ingame.
Are objects in the character safe from exploiters now?