Can data sent through TeleportOptions be spoofed?

I know it’s been said numerous times that data sent through the :Teleport() method can be spoofed as it is sent form the client. Can data from TeleportOptions be spoofed as well?

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If it is transferred through the client it is safe to assume it can be spoofed. Data that shouldn’t be spoofed should be stored in a data store and retrieved when the player enters the new place.

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