Can excessive math cause lag?

I’m calculating bezier curves in a very fast rate, constantly, and it uses alot of calculations, i’m wondering if this can be a source of lag?

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Can you define constantly? What loops are you using and how long are you waiting before each re-calculation?

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particulary, when a player damages another player, i use bezier curves for the damage text, which is already a very frequent activity, as for the calculation rate its around 45 to 50 times

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I think that could definitely cause lag, if you could find a way to optimize it, I think it would make your game smoother.

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