I have had about 2 exploiting incidents in my game where these exploiters were able to change their stats despite all my remotes all being “secure”.
Im wondering, if a exploiter could and do, change a value inside a modulescript, would that replicate to the server when its being required?
Say I have this value
module.Max = 10
Exploiter changes it to
module.Max = 100000
and I have a serverscript:
if player.Stat.Value <= module.Max then
print(module.Max)
end
Would this print the value the exploiter changed it to? and if it does, how do I better secure my game to prevent incidents like this occurring?