Is it possible that an exploiter will be able to remove a local script that disables CoreGui? and do they can enable them again?
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They don’t even need to remove it. If you are disabling something like the backpack through StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
so that a custom backpack replaces it or something they can just call it with true
instead of false
to re-enable it. But that would break immersion lol.
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so, the best solution in this case would be to limit the functionality of the CoreGuis by the game, for example instead of using Backpack Folder for tools, we use another folder that will not add these Tools to the CoreGui Inventory? (I’m not going to use tools anyway)
Yea that could be the way to do it, since you aren’t adding it into the default backpack, therefore no slots are added