Isn’t this taxing for the client, regarding Wi-Fi connection? I do have already a great deal of package handling in my game. It could cause lag for those with less bandwidth. I need a more solid solution regarding this. I was thinking of something more like a render distance, where i could divide my world into chunks that i can load in depending on the players position. But i find that thats completely impossible ;-;
EDIT: I actually found a thread where someone attempted to achieve something similar, but not for the same reason
This is probably as close I’m going to get finding a solution for this thank you.