I have lots of bool and int values (like if the player running, attacking, stunned, poisoned etc) and I just read a topic where people said that exploiters can edit and delete everything inside their character(including server scripts). If that is true than should i move my values from the character (where i stored them before) to the player’s player?
No it doesn’t replicate, you’ve been misled.
Thanks for saving me from rewriting every single script in my game
You probably saw that exploiters can delete their head, and others would see their head deleted. They were also able to delete their humanoid. One would then conclude that ‘exploiters can change anything on their character on the server’, but it only applies to BaseParts, instances which change BaseParts, and the Humanoid.
Client character deletions are blocked from replicating now anyways.
Ye to be honest this fact made me make this post
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