Hey, I do my best work in Game Design and hereâs what I think:
Graphical User Interface (GUI)
Pretty much I have the same opinion as what @LordSTking07 mentioned, the GUI is really confusing
Reasons why: The use of similar colours and it all being cramped in one spot at the bottom makes this confusing. If Food, Oxygen, Temp & Health are all green, this can get confusing when youâre looking for a specific level.
When they are cramped at the bottom this has the same effect - confusing to correlate the GUI title and bar to each other.
Overall Game Design
Try something more intriguing than âBallsâ, a more eye-catching name could be âOrbsâ or maybe âGemsâ, a name like that.
It could use some sound effects and music, otherwise it feels pretty empty.
Spread those models about, them being duplicated with no rotation is too repetitive.
Improve the tutorial, I canât seem to collect fish and Iâm not sure what apples do or
where to put them, what money is for, and Iâm not understanding the premise of the game.
A few bugs with interface here and there, you should playtest your games for quality assurance every time you add something to maximise quality (this sounds time consuming but is completely worth it)
Positives!
I do admire your ability to script, for example creating AI to stop the fish from swimming out of the water and keeping the slime to stay in one area. I also like the flying animation for the portal, it is pretty cool.
The terrain is looking pretty good, itâs not too plain or messy; this definitely adds to the atmosphere.
I can see you are invested in making this game work well, which is a crucial quality to have. Nice work so far
what do you guys think about this?, the health and the oxygen are diseperaing when it isânt needed and i need to fix the food neede UI but first i need to sleep