Can hackers lag out the game by spamming remote events?

If a hacker starts sending remote events to a particularly big code every 0.01 seconds to the server. Would that lag out the game for everybody?

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only if those remoteevents connect a function that does server intensive things. other than that there’s a limit on how much the client can fire in a game unless you’re talking about a player ddosing a roblox server then it probably would have an impact

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