Can having a ton of code in 1 RenderStepped update cause issues?

2 questions actually, second is can firing tons of events on 1 bindable event cause issues too?

Back to the main question,
I have a module with a bindable event, I also have a separate script with a RunService.RenderStepped loop and it fires an event

Other scripts can/do listen to this event to update every time the RenderStepped loops, is this ok to do? Or should I be making new ones per script?

I can provide the code if needed but I don’t see why it would be

I mean of course yes it could cause issues, because you are rurnning a lot of code every single frame. If you shouldn’t fire a bindableEvent every frame, it’d create more issues.