Can I Adjust Cloud Generation Origin Point?

It appears like Roblox Studio has an origin where clouds generate in the workspace; when your position is above the clouds, they become invisible. I built a massive map but accidentally built it at too high of an altitude within the workspace for clouds to be able to be seen in the sky by players. The terrain is too extensive to even begin thinking about moving it down somehow and I am not sure what to do about this.

I really want clouds in the game… Is it possible to adjust this point for clouds? Is it possible to move the game’s origin up to where the map is?

Below Map:

At Map Level:

You can change the workspace’s origin in properties. If the clouds move then there’s a cloud origin point.

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Unfortunately, moving the workspace’s origin/position has no effect on the clouds and terrain does not move when you move the workspace so I guess I’m going to have to figure out some way to move the terrain down.

I’m pretty sure moving the workspace origin moves terrain too… If not, just use the terrain improvements to move it.

You would think since it is a child of the workspace, but sadly it does not. Looks like this is an infamous problem on Roblox, the map is too big to be selected by the terrain tool’s move function dimensions. And the map crashes every terrain-moving plugin I try. Wish there was a good solution to such a seemingly simple issue.

How high does your map go? I find clouds fade away at 7000 studs, so if your map is lower than that, try increasing your cloud’s settings.

EDIT: Revisiting the image shows your map is probably just above 7k studs up. Quite unlucky!

EDIT 2: Clouds fade out when your camera is above Y 6993.55859375

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This is a terrible design flaw by Roblox regarding the 7000 stud cloud position and being invisible from above.

I guess they never considered flying games where planes could reach the infinite level of 7000 studs.

oof

Last time I flew over a cloud in an airplane IRL it didn’t vanish from above.

I had to make my own ‘cloud’ layer. Unfortunately its a solid grey part that covers the horizon, but its better than nothing I guess:
image

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Haha facts, maybe I’ll look into trying something like that