i cant explain much, but as you can see from the video below. It Works Fine Until I Reset My Charactrer, and somehow the character movement is bugged
yea its anchored, massless, and cancollide off
i cant explain much, but as you can see from the video below. It Works Fine Until I Reset My Charactrer, and somehow the character movement is bugged
yea its anchored, massless, and cancollide off
We can’t help with no information on how this works.
so, the script that makes “grey” part follows “HumanoidRootPart” Position is
game:GetService('RunService').Heartbeat:Connect(function()
workspace:WaitForChild(p.Name):WaitForChild('Humanoid').JumpPower = 0
workspace:WaitForChild('humanfollow').Position = workspace:WaitForChild(p.Name):WaitForChild('HumanoidRootPart').Position
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
workspace.CurrentCamera.CameraSubject = workspace:WaitForChild('humanfollow')
game:GetService('TweenService'):Create(workspace.CurrentCamera,TweenInfo.new(.3),{CFrame = workspace:FindFirstChild('humanfollow').CFrame * CFrame.Angles(math.rad(-90),0,0) * CFrame.new(0,0,10)}):Play()
workspace.desc.Position = workspace.humanfollow.Position + Vector3.new(0,0,3.6)
end)
basically it loops for the humanoids position
humanfollow = the grey part
Are there any parts of the game where the player could end up dying?
nope, not a single kill brick. ------------
Put this in a LocalScript
in StarterGui
and you shouldn’t have to worry about this being an issue:
game:GetService("StarterGui"):SetCore("ResetButtonCallback",false)
thx for the help ---------------
Mark it as the solution so people know this has been resolved.
its not resolved yet, sometimes it works and sometimes not
maybe this demo project might help
Camera.rbxl (34.5 KB)
and this is the script inside the project
local character = script.Parent
local camera = workspace.CurrentCamera
local offset = Vector3.new(0, 20, 0)
camera.CameraType = Enum.CameraType.Scriptable
game:GetService('RunService').Heartbeat:Connect(function()
camera.CFrame = CFrame.fromMatrix(character:GetPivot().Position + offset, Vector3.xAxis, -Vector3.zAxis, Vector3.yAxis)
end)
idk if this will last. Thx for the help ima use this for solution. again thx