Can I get feedback on this GFX I made as my game icon?

I created this GFX (plus logo) for my game which is an RPG Game. I made this post to get feedback on this Icon and if you’re going to leave any feedback, please consider including the following:

  • A rating between 1 and 10

  • Tips on improving it

  • What part of the GFX needs improvement

Complete Icon:
Grim Conquest Icon 2.0

Render:

Logo:

Thank you for your feedback! :grinning:

4 Likes

I think you need to make the background not blurred and something interesting going on. It doesn’t seem like a very metallic theme.

3 Likes

I’ll try to add that next time I make an Icon!

the logo is pretty cool around 9/10,

the gfx and complete icon are meh, no tips just eh, if I saw the game I’d click on it, it’d be interesting, however it’s not particularly emotion inspiring

2 Likes

It needs lighting and shadow, I think used envee for rendering
I would recommend to use cycles for smooth rendering
And the background should not be blur

2 Likes

Some of the tips I got were on how the background was blurred. So I’ve decided to try to not blur it next time I make an Icon. I guess the main reason I blurred it was the fact that the background I chose didn’t look right when it wasn’t blurred. I’ve never heard of envee but I think I used cycles for rendering .

2 Likes

The render is very good but the way it’s used in the icon is not the best.

You can zoom the render in so the upper part of the render is shown and make it so that he is looking towards the middle of the icon (and set him to either left of right side of the icon) then, make the logo smaller and position is on the opposite side of the render on the bottom (if the render is on the right side, the logo will be on the bottom left corner). Then, insert a background from the game and add slight blur.

2 Likes

I’ll try to do that when I can! Thanks for your feedback!

1 Like