I have been testing with random players and for the most part, they seem more pleased than before, but I would like to get some feedback from people on DevForum.
Some notes about your game:
- Not a fan of the shirt and pants for the character models
- If someone skips the first NPC (like I did) then they’ll be very confused on how to get a weapon
- The help NPC is a sign of a larger problem. If players don’t understand your game, the answer isn’t to bombard them with text. The answer is to make the game more intuitive so that a tutorial isn’t needed.
- Combat doesn’t seem very engaging. The slimes don’t fight back in any meaningful way.
- Multitude of minor issues with visuals and audio design but enumerating them all would make this post significantly longer. Examples: Inconsistent clothing designs, dozens of slime sounds on repeat, pointer arrow decal has a strange grey outline, music that doesn’t fit the gameplay
- Overall not ready for the public in my opinion. It’s a good start though. A few more months of work could shape this into something great.
Yeah it was little buggy but besides that not bad.
Could do with some improvements though if I am honest. Game froze on me twice upon creating a character and was kind of unplayable on more than one occasion.
Things i liked
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Art style (Was very different but worked well IMO)
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Combat wasnt to bad.
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Its a very good start and with the correct help this should do well.
Keep up the good work
I liked your game. As MatticusG said, I liked the art style a lot. Your GUI skills are very impressive. However, I do have a few changes I’d suggest. When creating a character, the confirmation can be a bit confusing the “This is my choice” button is very small, and I tried hitting confirm a few times before realizing that the confirm wasn’t the button. Fairly minor, but I still noticed it. I also noticed a few issues with the NPCs. I started a dialogue with one, and I couldn’t figure out how to continue it.
All in all, keep up the good work!