What do you want to achieve?
Hi! I ask a lot of questions. Is it possible to have multiple ContextActionService buttons at once?
What is the issue? I have two buttons so far (I’m trying to add a few more if needed) for emotes, since I can’t figure out how to use GUI buttons for emotes like laying and different types of sitting.
I’m pretty sure only one button works at once, since when I press my buttons, it does this:
What solutions have you tried so far? I’ve tried to enable both scripts (When I do sit 1, it temporarily disables sit 2 until sit 1 is toggled off) but it still only has one button.
Possible solutions:
If I could figure out how to use this controls frame with mobile, that would be much easier since my players would be able to press on both mobile and desktop versions.
I originally didn’t want to do ContextActionService at all because I didn’t understand it, and honestly I was a little intimidated. This one game, Farm World, has GUI buttons that work on mobile, I just can’t seem to figure out how to do it.
Maybe I can have a mobile-only GUI button that changes which emote is loaded into the one button.
It might be possible for me to do a radial menu like Creatures of Sonaria has.
But regardless, thanks for reading and I hope someone can answer my original question, even if they don’t have a solid solution.
There’s two different buttons, but when I press the lower one (sit 2) the top one (sit 1) appears and the first disappears. Sorry that wasn’t clear! I think it should look like this if both were up. I did this picture in a picture-editing program, both buttons aren’t onscreen at the same time.
Well to answer your question, yes you can have multiple ConextActionService mobile buttons; you must be doing something wrong; could we see your code and do you have any errors in the output