Can I Localize A Workspace Part

I have a sign located in the Workspace that has a SurfaceGui of an image that reads “Tutorial”. Is it possible to localized this sign (into Spanish for example)? I would like Spanish players to see the Spanish version, and English players to see the English version.

I think the answer is no, because the sign is located in the Workspace, and is thus a single instance seen by all players. (Unlike the PlayerGui which each player has their own copy of).

You can parent SurfaceGui and BillboardGui objects to the PlayerGui and set their Adornee property to the tutorial sign part. It’ll now be parented to the PlayerGui but show up on the part, so everyone has their own copy.

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If you are using a TextLabel in your sign, then the engine should automatically pick it up and put it in a LocalizationTable, where you will be able to translate it as you would translate any other string. Since the game is FilteringEnabled, the translated text will only be visible to the player seeing it.

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