Hi, i am trying to do a Aiming system, and i want the aiming to replicate to other players but not the current player, so i am trying that in third person, a Aim animation plays, And i was wondering since in the devhub said “A Animator Created Locally Won’t replicate”, that means if i create another animator locally for a humanoid that already has a Animator, will it work?
Could you provide more information? What are you trying to do by having the animation not replicate to a specific player.
Since I use a viewmodel, i don’t want the Aim animation to stack with the local player viewmodel, that would look weird, Only Replicate it to Other Players
Is the viewmodel used in third or first person
Only first person
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Are you using the arms from the humanoid or using a dedicated viewmodel with its own arms?
I am using a dedicated viewmodel, Exactly 1 for every tool
I assume the viewmodel is only replicated locally, so can just play load and play an animation through the viewmodel’s animator in a local script and it will be fine. If there is a third-person aim animation then you can run code on the server to have the player’s character play the aim animation for third person since when you’re in first person your character is invisible to you anyway.
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