Hi, is it possible to make a fish bowl? So basically this is my idea: the player is a fish inside a fishbowl, and as it moves, it pushes the bowl that rolls with the player/fish inside, and it creates a movement system. Is this possible to make? Thank you ^^
Yes, this should be possible! I think the fish inside it might be more of a visual thing than the actual thing causing it to move though.
There have been games where you are stuck in balls and walk to get them to move, getting that done to start with might be pretty helpful!
Wow thanks! How can I do that mechanism that makes you move the ball from inside?
Make a hollow sphere that is not anchored and big enough for player to be inside. Place player’s character inside. Player can walk and make the ball roll. I’ve done this in my early days of experimenting in Studio. To make hollow sphere, just duplicate the sphere and make it smaller, then negate the smaller one and union the spheres. Make sure you make the CollisionFidelity to PreciseConvexDecomposition of the UnionOperation so that the center is actually hollow.
Here’s a quick project I made. I put the HollowBall inside ReplicatedStorage. When the player joins, it clones into workspace and position to the character’s HumanoidRootPart, so player is inside the ball.
HollowBall.rbxl (61.8 KB)
than you, it works, i only have one problem, because every time i stop the fish starts to spin. i’m 99% sure it’s because of collisions, because the fish is bigger than the default torso, so i made the torso bigger, and i think this is the problem and i don’t know how to fix that. here is the video:
Maybe make the bowl bigger. The fish is welded to the character so if the character is spinning because the bowl spins and the character’s feet is on the spinning bowl, everything will spin together.
You can try to use CollisionGroups. Make the player not collide with the bowl, but only the fish so only the fish can push the bowl, so it won’t detect the character’s feet to make the whole character spins if the bowl spins.
thank you, is there any way to make the bowl also jump and not only “walk” by any chance? thank you ^^
Yes, you can use the CustomPhysicalProperties to make your fish bowl light and bouncy and also give the player a high JumpHeight or JumpPower.
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