So I want to make a dual wield lightsaber but the tool always goes to the right hand and I can’t think of anything to do.
This is all I want to know.
I’m thinking I could put an attachment to the left hand, but I don’t know if it would work.
So I want to make a dual wield lightsaber but the tool always goes to the right hand and I can’t think of anything to do.
This is all I want to know.
I’m thinking I could put an attachment to the left hand, but I don’t know if it would work.
You’d probably be best off using a pseudotool method, like the one shown by colbert here:
Even if it’s not mainly intended for left-handed tools:
Note that this works for left-handed tools as well.
I’m having a problem. A quick banner thing I made isn’t showing up.
game.Players.PlayerAdded:Connect(function(plr)
repeat wait() until plr.Character
local banner = game.ServerStorage.Banner
plr.Character.Humanoid:AddAccessory(banner:Clone())
end)
Can you show your Explorer? You might’ve set up the attachments wrong or something, I’m not sure.
The part (well, a union in this case) with the Attachment in it should be called “Handle”. Also, since it’s the left hand, you want the LeftGripAttachment.
Why am I stupid? Idk I totally forgot about the Handle thing.
I know that I’m really late, but I realized that you can set the RightGripAttachment’s local position to that of the LeftGripAttachment’s, if you want to still use a tool but have it in the left hand.
Kind of a hacky way to do this. Not sure if this’ll help you.
Tool=script.Parent
Tool.Equipped:Connect(function()
if Tool.Parent["Right Arm"]:WaitForChild("RightGrip") then
Tool.Parent["Right Arm"].RightGrip.Parent=Tool.Parent["Left Arm"]
Tool.Parent["Left Arm"].RightGrip.Part0=Tool.Parent["Left Arm"]
end
end)