Can I make a tool go in the left hand instead of the right?

So I want to make a dual wield lightsaber but the tool always goes to the right hand and I can’t think of anything to do.

This is all I want to know.

I’m thinking I could put an attachment to the left hand, but I don’t know if it would work.

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You’d probably be best off using a pseudotool method, like the one shown by colbert here:

Even if it’s not mainly intended for left-handed tools:

Note that this works for left-handed tools as well.

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I’m having a problem. A quick banner thing I made isn’t showing up.

game.Players.PlayerAdded:Connect(function(plr)
	repeat wait() until plr.Character
	local banner = game.ServerStorage.Banner
	plr.Character.Humanoid:AddAccessory(banner:Clone())
end)

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Can you show your Explorer? You might’ve set up the attachments wrong or something, I’m not sure.

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The part (well, a union in this case) with the Attachment in it should be called “Handle”. Also, since it’s the left hand, you want the LeftGripAttachment.

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Why am I stupid? Idk I totally forgot about the Handle thing.

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I know that I’m really late, but I realized that you can set the RightGripAttachment’s local position to that of the LeftGripAttachment’s, if you want to still use a tool but have it in the left hand.

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Kind of a hacky way to do this. Not sure if this’ll help you.

Tool=script.Parent
Tool.Equipped:Connect(function()
	
	if Tool.Parent["Right Arm"]:WaitForChild("RightGrip") then
		
		Tool.Parent["Right Arm"].RightGrip.Parent=Tool.Parent["Left Arm"]
		Tool.Parent["Left Arm"].RightGrip.Part0=Tool.Parent["Left Arm"]
		
	end
end)

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An alternative method can be seen on my YouTube,

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