Can I make an UGC accessory out of two models?

I created an accessory in Blender and now have the problem that it has too many triangles.

Now the question: Is it possible to divide the model into two parts and then make both into a single accessory in Roblox Studio?

Of course, I could also just reduce the triangles, but then it wouldn’t be so detailed anymore.


I’m not sure but, if the UGC program allows you to join 2 different meshes into one mesh, then it may work.

weld them, put a WeldConstraint in one of your part and click part0 in the property and click a part, and then click part1 then click the part that you want the first part to be attached to