Can I simulate physics on parts without replicating those parts to the client

Hey all, I have some complex objects I’m trying to have affected by physics but I’d really like if they didn’t replicate to the client. Is there a way of doing this?

Things I’ve tried/probably shouldn’t do:

  • WorldModel, it doesn’t actually simulate physics, at least not in ServerStorage/ServerScriptService where I tried.
  • Use a LocalScript to delete them on the client. This leaves me vulnerable to exploiters turning it off in the case that I want to keep some parts hidden.

I tried looking for solutions but couldn’t quite find anything with my search terms. Any help would be appreciated.

1 Like

What’s the point of doing this then?

Have you tried looking into NetworkOwnership?

I took a look and that’s not what I want. I don’t want the client to even see the parts. This is definitely technically feasible but I’m unsure if Roblox has a way of doing this.

Thread with the same issue you’re having:

3 Likes

Man, that’s weird. I found a way to sidestep the issue I was having so I don’t have to do that, but I hope they eventually implement a better way than that. Thank you for the pointer!

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.