Can I somehow "pull" rope constraint?

Hello everyone!

  1. What do you want to achieve? Keep it simple and clear!
    I am trying to do some simple bow system, and I would like the rope to be pulled back when player is shooting, using rope constraint.

  2. What is the issue? Include screenshots / videos if possible!
    I don’t really know if it is even possible for a rope constraint to have the “third attachment”, in this case it would be the player arm pulling the string of the bow.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have checked Rope Constraint documentation, and also tried to find this type of problem with ropes here on the forum.

I made a screenshot of the said bow, made a quick drawing of what I mean exactly, and the bow in the workspace if it is any help.
Thanks for any help, and sorry if there is something wrong with this post, as this is my first ever here! :smiley:


TheBowInTheWorkspace

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Maybe try middle point be another attachemnt

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So use instead of one - two rope attachments with the attachment in the middle, and then from there pull the attachment in the middle with the arm?
Seems good, don’t really know why I didn’t think of it.
Thank You kind man, should I delete this post now?

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Here is the finished thing, looks cool!


yay3

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